
Before we launch into this review, a brief note. Video games are made by people, and blockbusters like The Last of Us Part II only happen after years of work by a veritable army. It's a challenging process that sometimes creates unhealthy working environments. The need to finish something on a deadline that can be so unpredictable that it sometimes leads to significant amounts of enforced overtime – a situation known as "development crunch."
More often than not, this occurs when studio mismanagement crashes against the unbending business realities of releasing a major game. Unfortunately, The Last of Us Part II developer Naughty Dog has faced reports in recent months alleging, via anonymous sources inside the studio, that there's been an unhealthy march to the game's June 19 release. Read more...
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