
"'Well, you wouldn't do a third-person shooter because it'd be kind of boring, and it wouldn't let you think like John Wick. You'd have to make something where it's about thinking. So, I guess it's like a strategy game?'"
Leaving a movie theater with games producer and friend Ben Andac, indie developer Mike Bithell pitched an off-the-cuff premise for a combat game. It would be a tactical puzzler, possibly turn-based, dedicated to unpacking the marvelous mind of Bithell's favorite on-screen hero, the John Wick.
The hypothetical game of "John Wick chess" (as the concept would come to be short-handed) would bottle the mesmerizing complexity of the hero's iconic fighting skills, while examining the in-the-moment thought processes of the man behind the pistol. Read more...
More about Keanu Reeves, John Wick, Hex, Strategy Games, and E3 2019via Zero Tech Blog