Valve thinks it's solved the problem of tracking individual finger movements in virtual reality.
The so-called "Knuckles" controller doesn't look much different from what's out there, but it benefits from a number of innovative design tweaks.
SEE ALSO: Is video really the future of VR?
The Oculus Touch and HTC Vive "wands" do a great job of tracking hand gestures, but not so much with precise finger movements. Both rely on buttons, but it's an imperfect solution: buttons can't track finger movements, for one, and you've also got to always maintain some kind of grip on the controller (so you don't drop it). Read more...
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